Cajun Code http://www.cajuncode.com/blog/html/ Mobile Development Served Cajun Style en-us Wed, 31 May 2017 00:00:00 -0400 http://www.cajuncode.com/blog/html/2017/05/31/radio_silence.html http://www.cajuncode.com/blog/html/2017/05/31/radio_silence.html <![CDATA[Radio Silence]]> Radio Silence

Wow what a difference a couple of years make. I have gotten my game studio off the ground. The studio’s name is Shadeaux Media. There has been a couple of games released and more on the way.

With that being said, I am working on a couple of classes on game development with Unity and Cocos2D-X. I will post more about this later.

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Wed, 31 May 2017 00:00:00 -0400
http://www.cajuncode.com/blog/html/2014/09/23/back_in_action.html http://www.cajuncode.com/blog/html/2014/09/23/back_in_action.html <![CDATA[Back In Action]]> Back In Action

Wow it’s been a while since I created a post. I have been busy with the day to day of mobile dev. I have also been organizing the local Unity group. Never feeling like I am where I want to be with my skills or my own company.

I have decided to refocus my self and the company. I plan to focus more on game development and mobile development.

To this end, I plan on starting the 30DayDev Challenge. I will start posting the game projects here.

I have also started trying to sharpen my drawing skills. It’s been a while. This used to be one of my passions before work consumed most of my life. I want to get back to that again. I think this is for another blog post later.

Catch you on the flip side -Alley

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Tue, 23 Sep 2014 00:00:00 -0400
http://www.cajuncode.com/blog/html/2013/07/17/cross_platform_game_development.html http://www.cajuncode.com/blog/html/2013/07/17/cross_platform_game_development.html <![CDATA[Cross Platform Game Development]]> Cross Platform Game Development

I have started working on a new Hobby. Trying to develop a game. This has been somthing I have wanted to do for a long time.

Recently I found a library I like called Cocos2d-X. It is a C++ game framework that can be uesd for cross platform game dev. I have written my first test case already. I like it.

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Wed, 17 Jul 2013 00:00:00 -0400
http://www.cajuncode.com/blog/html/2013/05/30/sbt_android_build_tools.html http://www.cajuncode.com/blog/html/2013/05/30/sbt_android_build_tools.html <![CDATA[SBT Android and the New Build Tools]]> SBT Android and the New Build Tools

I updated my Android platform tools to vesion 17 and installed the new Build Tools. These new build tools break the sbt android plugin. This is because they moved some of the tooling to live under a new “build-tools” directory.

To fix this I wrote a ruby script to create a set of sim links from the build tools back to platform tools. All you need to have to run this is:

$ export ANDROID_SDK_HOME = <Where you have the SDK Installed>
$ curl https://gist.github.com/cajun-code/5674831/raw/13adb1670b5c7ee763f51a730e62f5feb4924c4a/patch_android.rb | ruby

The code is:

Dir.chdir(File.absolute_path("#{ENV['ANDROID_SDK_HOME']}/build-tools/17.0.0/"))
Dir.glob("*").each{|x| system "ln -s #{ENV['ANDROID_SDK_HOME']}/build-tools/17.0.0/#{x} #{ENV['ANDROID_SDK_HOME']}/platform-tools/#{x}"}
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Thu, 30 May 2013 00:00:00 -0400
http://www.cajuncode.com/blog/html/2013/05/13/hello_all.html http://www.cajuncode.com/blog/html/2013/05/13/hello_all.html <![CDATA[Laissez les bons temps rouler]]> Laissez les bons temps rouler

Let the good times roll. It has been a long time since I had a blog going.

What I intend to focus on is mobile development ie. iOS, Android. As well I may add a few nuggets of server side Ruby or Python and they affect mobile.

Well sit back and enjoy the ride

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Mon, 13 May 2013 00:00:00 -0400